Unreal Engine ( Thank you )

I decided to create and put together miscellaneous assets while my team and I playtest Level A. We will have a total of 3 levels for our Roguelite Game. I used Packed Level Actors and simulated gravity for assets to create a natural-looking PLA. I also like to break PLA to make something new which is one of the coolest features I think in Unreal Engine for Level Designers.

This took a few tries, but it was worth it. Tomorrow I will be putting make-up on the original Blockout using the FAB asset pack we picked out for this game.

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