Unreal Engine Technical Artist [Remote]


Unreal Engine Technical Artist [Remote]


About Geodesic

**Geodesic is a company that develops integration tools for new technologies and gaming platforms for Unreal Engine. Our goal is to help companies and developers create amazing experiences that push gaming and digital interaction to the next level. We see game engines as the tool of the future for creating any interactive digital experience and we believe that by providing integrations with new hardware technologies we will be able to merge both our physical and digital world to one. **

We have received an Epic MegaGrant, and are working on building new software that will change the future of concerts.

What you’ll do

**You will be designing and optimizing assets for our software to ensure top-notch visual quality and performance while getting feedback from some of the top creative talent in the production industry. You will be working with engineering and product to polish the product so that it can be used for world-class experiences and **

In this role, you will be

  • Designing and optimizing high quality materials and textures
  • Modeling, texturing, and UV mapping 3D assets
  • Designing levels and scenes
  • Building lighting and working with programmers to optimize lighting

What we’re looking for

  • 2+ years experience with UE4

  • Portfolio of polished assets & projects

  • Portfolio of rendered scenes with quality lighting

  • Proficiency with Niagara particle effects and SFX in Unreal

  • Ability to create high quality lighting in scenes

  • Experience creating custom complex/dynamic materials in the UE4 material editor

  • Experience designing levels for games or renderings

  • Experience collaborating with engineers to optimize assets and lighting

  • Knowledge of 3D asset optimization

  • 3D modeling experience is a plus, but is not core to this job

  • Willingness & ability to work and collaborate remotely across global time zones

  • note that we do not expect you to be awake at all times, but that you can collaborate asynchronously when necessary

  • **Fluent in English **


Discord: Helene#6743

what is the budget for this?