Unreal Engine Technical Artist for Virtual Production (on-set) (x2)

[PAID/CONTRACT] Unreal Engine Technical Artist for Virtual Production (on-set) (x2)

Project Title:
Virtual Production with Unreal Engine for Film, TV and other content production

2 Roles:

1 x London/South East, UK
1 x Los Angeles, USA

[COLOR=#2d2d2d]The **Unreal Engine Technical Artist **supports on set Virtual Production to create immersive real-time experiences for content production. [/COLOR][COLOR=#2d2d2d]The ideal candidate will have a thorough understanding of the content creation pipeline in Unreal Engine, VFX pipelines and Virtual Production using LED.[/COLOR]

[COLOR=#2d2d2d]This role is based remotely and on-set as necessary for studio days (either London/South East, UK or Los Angeles, US)[/COLOR]

[COLOR=#2d2d2d]Key tasks and responsibilities:[/COLOR]

  • Lead operator of Unreal Engine during on-set Virtual Production of content for a range of clients in Advertising, Television and Film
  • Work with the VFX supervisor and alongside the Virtual Art Department to create and optimise high quality real-time models and environments in Unreal Engine optimised for use in Virtual Production with LED and nDisplay
  • Enhancing model performance and collaborating with artists on modelling and texturing best practice
  • Troubleshoot and resolve any issues arising with the Unreal projects and nDisplay
  • Applying lighting techniques in Unreal Engine and communicating with Virtual Art Department artists in lighting best practices and guidelines to ensure environments are real-time ready
  • Collaborate with programmers to develop and test new features
  • Write and maintain workflows, processes and tools documentation
  • Support the VFX Supervisor and wider production team in virtual scouting and technical recces
  • Assist with support of the whole virtual production environment, including LED walls, video processors and camera tracking systems

Talent Required:

[COLOR=#2d2d2d]Experience - Required[/COLOR]

  • Extensive experience with lighting and use of post-processing volume in Unreal Engine, including real-time raytracing
  • Proven games industry experience, ideally familiar with AAA
  • Exceptional 3D art skills
  • Understanding of Physically Based Rendering
  • Creative software knowledge to include a range of applications, including Photoshop, Zbrush, Substance Painter, Maya and Houdini
  • Technical skill with virtual cameras, lighting and raytracing optimisation for high performance of real time rendering of projects for use in virtual production
  • Good knowledge of C# and C++
  • Knowledge of model optimisation tools and techniques


  • Work independently and effectively under tight deadlines
  • Work in collaboration with multiple teams, in person and remotely
  • Strong communication skills
  • High degree of organisation with attention to detail
  • A natural problem solver, able to operate effectively in high-pressure situations

[COLOR=#252c2f]Other desirable skills / experience[/COLOR]

  • Experience setting up and operating Unreal nDisplay and multi-user editing
  • Experience of working with camera tracking and lens calibration
  • Film or video production / on set experience
  • Knowledge of film language


Please email CV and covering letter explaining suitability for the role to

Closing date Friday 13th November