I recently updated my game to start using Unreal Engine 4.22. I migrated all the files as needed and copied previous project settings from my 4.19 project version. While testing in the editor. everything seems to work correctly. However, when I try to debug on my Android device (Note9), the Unreal Splash Screen continuously loops, and never redirects to my game. For validation purposes, I did successfully deploy an empty 3rd person template project to my device. In the output log, I do see messages that the OBB file isn’t downloaded (when deploying my actual game). I’m not sure if that’s the problem, and if so, why it’s not being downloaded. My 4.19 version runs correctly on my device, so I’m very lost. Any help would be appreciated.
so are you trying to deploy via the editor?
one recommendation I have is to make a really simple main menu map, with a button to go the levels you want, this has usually solved my deployment issues with mobile (at least for oculus)…
another recommendation is to check you default maps, and make sure they arent pointing to the folder path of your 4.19 project, as sometimes unreal will point to the wrong folder (if you are cloning projects)
Thx for the quick response. I actually ended up figuring out the issues. The issue was that there was in an error in my custom game instance. What stinks is that everything compiled correctly, and no actual error was thrown at run time. The only notification that something was incorrect was the splash screen looping. I ended up creating a new empty project, and incrementally added files from the previous version of the app (4.19). That led me to discovering the issue. Everything is good now. Really appreciate your response.