Hi, so I’ve been looking everywhere for an answer to this problem but I simply can’t find it, so I’m asking a question here.
I’m trying to texture a sphere using a mercator projection of the earth to make a planet, and everything looks fine except for the poles. These types of spheres have geometry similar to the latitude and longitude lines on earth, but they merge at the top into triangles, which creates bad UVs. For anyone who wants to see what the UVs of these objects are, here.
As you can see, there are spots at the top where the texture is simply not included in the UV, so this probably creates texture problems. How do you actually texture an object like this? Is there a method entirely in unreal engine, without using external software? Surely there must be a simple solution to this, given this is a default object in virtually every 3D software.