I work at ChilliConnect, a game backend and live ops platform - I wanted to let you know that we’ve just released our Unreal SDK (https://docs.chilliconnect.com/guide/sdks/#unreal)
It’s implemented via Blueprints and allows you to easily add online and live ops features to your game (like player accounts, content sharing, multiplayer, DLC, push notifications, a/b testing and a lot more). We’ve also added support for Unreal Mobile Patches too, so you can upload generated patches to our platform then use our SDK to search for and download them (see here: https://docs.chilliconnect.com/guide/economy/#unreal-mobile-patch)
There’s more info on our features on…
Our website: https://www.chilliconnect.com/features/
Our developer docs: https://docs.chilliconnect.com/guide/
And our API docs: https://docs.chilliconnect.com/api/?system=blueprint
If you’ve got any questions then I’d be more than happy to help!