Unreal engine project screen corruption?

Hello. My unreal engine 5 screen always happens like this in different projects. What is the reason for this? The reason for this distortion? This is what it looks like when you package the game?

Except that. I am rolling a ball in the maze you see. However, the ball disappears after a certain time. I don’t detect the collision.

As a solution. I reduced the maze translation speed. Even though it has improved somewhat, it still breaks down. I increased the maze wall volume. disappears again. I tried all kinds of physics settings and collision settings. Does that ball necessarily disappear?