I keep trying to package my game for windows but get this error everytime.
“UATHelper: Packaging (Windows): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows): LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogOutputDevice: Error: Ensure condition failed: NewMP.Mass > (1.e-8f) [File:C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\MassProperties.cpp] [Line: 301]
UATHelper: Packaging (Windows): LogOutputDevice: Error: CombineWorldSpace: zero total mass detected
UATHelper: Packaging (Windows): LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc020a3319 UnrealEditor-Chaos.dll!Chaos::CombineWorldSpace() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\MassProperties.cpp:301]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc020a0cb5 UnrealEditor-Chaos.dll!Chaos::CalculateMassPropertiesFromShapeCollection() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\MassProperties.cpp:480]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc05059331 UnrealEditor-Engine.dll!BodyUtils::ComputeMassProperties() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyUtils.cpp:110]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc0503be97 UnrealEditor-Engine.dll!<lambda_55a3cbd2acf574fdbd47436ef0e33822>::operator()() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:3022]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc0506994e UnrealEditor-Engine.dll!FPhysInterface_Chaos::ExecuteWrite() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine\Experimental\PhysInterface_Chaos.cpp:580]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc050c85b0 UnrealEditor-Engine.dll!FBodyInstance::UpdateMassProperties() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:3045]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc05089b23 UnrealEditor-Engine.dll!FBodyInstance::InitDynamicProperties_AssumesLocked() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:3956]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc05039b93 UnrealEditor-Engine.dll!<lambda_4ad46708bcaf410cd071e4eba31028f7>::operator()() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:1428]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc05069e13 UnrealEditor-Engine.dll!FPhysInterface_Chaos::ExecuteWrite() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine\Experimental\PhysInterface_Chaos.cpp:618]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc05088a4d UnrealEditor-Engine.dll!FInitBodiesHelperBase::InitBodies() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:1354]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc05089126 UnrealEditor-Engine.dll!FBodyInstance::InitBody() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:1498]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc05503f47 UnrealEditor-Engine.dll!USkeletalMeshComponent::InstantiatePhysicsAssetBodies_Internal() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp:895]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc0550439d UnrealEditor-Engine.dll!USkeletalMeshComponent::InstantiatePhysicsAsset_Internal() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp:919]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc054fa928 UnrealEditor-Engine.dll!USkeletalMeshComponent::InitArticulated() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp:722]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc05507032 UnrealEditor-Engine.dll!USkeletalMeshComponent::OnCreatePhysicsState() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp:1593]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: NewMP.Mass > (1.e-8f) [File:C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\MassProperties.cpp] [Line: 301]
PackagingResults: Error: CombineWorldSpace: zero total mass detected
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffc020a3319 UnrealEditor-Chaos.dll!Chaos::CombineWorldSpace() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\MassProperties.cpp:301]
PackagingResults: Error: [Callstack] 0x00007ffc020a0cb5 UnrealEditor-Chaos.dll!Chaos::CalculateMassPropertiesFromShapeCollection() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\MassProperties.cpp:480]
PackagingResults: Error: [Callstack] 0x00007ffc05059331 UnrealEditor-Engine.dll!BodyUtils::ComputeMassProperties() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyUtils.cpp:110]
PackagingResults: Error: [Callstack] 0x00007ffc0503be97 UnrealEditor-Engine.dll!<lambda_55a3cbd2acf574fdbd47436ef0e33822>::operator()() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:3022]
PackagingResults: Error: [Callstack] 0x00007ffc0506994e UnrealEditor-Engine.dll!FPhysInterface_Chaos::ExecuteWrite() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine\Experimental\PhysInterface_Chaos.cpp:580]
PackagingResults: Error: [Callstack] 0x00007ffc050c85b0 UnrealEditor-Engine.dll!FBodyInstance::UpdateMassProperties() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:3045]
PackagingResults: Error: [Callstack] 0x00007ffc05089b23 UnrealEditor-Engine.dll!FBodyInstance::InitDynamicProperties_AssumesLocked() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:3956]
PackagingResults: Error: [Callstack] 0x00007ffc05039b93 UnrealEditor-Engine.dll!<lambda_4ad46708bcaf410cd071e4eba31028f7>::operator()() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:1428]
PackagingResults: Error: [Callstack] 0x00007ffc05069e13 UnrealEditor-Engine.dll!FPhysInterface_Chaos::ExecuteWrite() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine\Experimental\PhysInterface_Chaos.cpp:618]
PackagingResults: Error: [Callstack] 0x00007ffc05088a4d UnrealEditor-Engine.dll!FInitBodiesHelperBase::InitBodies() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:1354]
PackagingResults: Error: [Callstack] 0x00007ffc05089126 UnrealEditor-Engine.dll!FBodyInstance::InitBody() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:1498]
PackagingResults: Error: [Callstack] 0x00007ffc05503f47 UnrealEditor-Engine.dll!USkeletalMeshComponent::InstantiatePhysicsAssetBodies_Internal() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp:895]
PackagingResults: Error: [Callstack] 0x00007ffc0550439d UnrealEditor-Engine.dll!USkeletalMeshComponent::InstantiatePhysicsAsset_Internal() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp:919]
PackagingResults: Error: [Callstack] 0x00007ffc054fa928 UnrealEditor-Engine.dll!USkeletalMeshComponent::InitArticulated() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp:722]
PackagingResults: Error: [Callstack] 0x00007ffc05507032 UnrealEditor-Engine.dll!USkeletalMeshComponent::OnCreatePhysicsState() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp:1593]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc041b9c78 UnrealEditor-Engine.dll!UActorComponent::CreatePhysicsState() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1637]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc041fc566 UnrealEditor-Engine.dll!UActorComponent::RegisterComponentWithWorld() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1352]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc03bdc410 UnrealEditor-Engine.dll!AActor::IncrementalRegisterComponents() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\Actor.cpp:5342]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc0490d303 UnrealEditor-Engine.dll!ULevel::IncrementalUpdateComponents() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\Level.cpp:1636]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc05a1234c UnrealEditor-Engine.dll!UWorld::UpdateWorldComponents() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\World.cpp:2308]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc17cb59fc UnrealEditor-UnrealEd.dll!UEditorEngine::InitializePhysicsSceneForSaveIfNecessary() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4487]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc17cc579e UnrealEditor-UnrealEd.dll!UEditorEngine::Save() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4605]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc17ac6f4f UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:5401]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc17abe494 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4227]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc17accf38 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1317]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc17acc85a UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1262]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc178055f1 UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:510]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc178240ef UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:242]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7d9fbd926 UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4127]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7d9fb4ddb UnrealEditor-Cmd.exe!GuardedMain() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Launch\Private\Launch.cpp:140]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7d9fb50ba UnrealEditor-Cmd.exe!GuardedMainWrapper() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7d9fb7df0 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7d9fcafd4 UnrealEditor-Cmd.exe!WinMain() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:284]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7d9fcd6ce UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffc041b9c78 UnrealEditor-Engine.dll!UActorComponent::CreatePhysicsState() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1637]
PackagingResults: Error: [Callstack] 0x00007ffc041fc566 UnrealEditor-Engine.dll!UActorComponent::RegisterComponentWithWorld() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1352]
PackagingResults: Error: [Callstack] 0x00007ffc03bdc410 UnrealEditor-Engine.dll!AActor::IncrementalRegisterComponents() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\Actor.cpp:5342]
PackagingResults: Error: [Callstack] 0x00007ffc0490d303 UnrealEditor-Engine.dll!ULevel::IncrementalUpdateComponents() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\Level.cpp:1636]
PackagingResults: Error: [Callstack] 0x00007ffc05a1234c UnrealEditor-Engine.dll!UWorld::UpdateWorldComponents() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Engine\Private\World.cpp:2308]
PackagingResults: Error: [Callstack] 0x00007ffc17cb59fc UnrealEditor-UnrealEd.dll!UEditorEngine::InitializePhysicsSceneForSaveIfNecessary() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4487]
PackagingResults: Error: [Callstack] 0x00007ffc17cc579e UnrealEditor-UnrealEd.dll!UEditorEngine::Save() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4605]
PackagingResults: Error: [Callstack] 0x00007ffc17ac6f4f UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:5401]
PackagingResults: Error: [Callstack] 0x00007ffc17abe494 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4227]
PackagingResults: Error: [Callstack] 0x00007ffc17accf38 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1317]
PackagingResults: Error: [Callstack] 0x00007ffc17acc85a UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1262]
PackagingResults: Error: [Callstack] 0x00007ffc178055f1 UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:510]
PackagingResults: Error: [Callstack] 0x00007ffc178240ef UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:242]
PackagingResults: Error: [Callstack] 0x00007ff7d9fbd926 UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4127]
PackagingResults: Error: [Callstack] 0x00007ff7d9fb4ddb UnrealEditor-Cmd.exe!GuardedMain() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Launch\Private\Launch.cpp:140]
PackagingResults: Error: [Callstack] 0x00007ff7d9fb50ba UnrealEditor-Cmd.exe!GuardedMainWrapper() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
PackagingResults: Error: [Callstack] 0x00007ff7d9fb7df0 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
PackagingResults: Error: [Callstack] 0x00007ff7d9fcafd4 UnrealEditor-Cmd.exe!WinMain() [C:\UnrealEngineSc\UnrealEngine-5.2.1-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:284]
PackagingResults: Error: [Callstack] 0x00007ff7d9fcd6ce UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc8bde53e0 KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc8cdc485b ntdll.dll!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ffc8bde53e0 KERNEL32.DLL!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc8cdc485b ntdll.dll!UnknownFunction
PackagingResults: Error: end: stack for UAT”