Unreal Engine "Project" Code Plugins

After doing some research and testing out another engine code plugin I do agree I was off basis saying ‘whole new dimension’. I’ll take that part back :slight_smile:

My specific example that led me to write this occurred after I started learning about and trying out the SkookumScript code plugin. The marketplace plugin is nice for it but in order to get enable all the functionality of SkookumScript you really have to install it as a project plugin that depends on your project game modules. SkookumScript needs access to your project’s module so it can generate the necessary files/scripts from your projects c++ code. I have this working in some projects and I really like it but I have to use SkookumScript’s source download rather than the Marketplace engine installed version.

Does that make sense? Thoughts?