Unreal Engine Preview

What does this framework update mean: “Default collision from static mesh asset”

I have played around with the preview and couldn’t find anything that this bit applies to.

I am cautiously optimistic that I can set a mesh, or maybe just a collision-box, as the default collider for a character (due to issues with capsule collision, especially in 2D).
See: https://answers.unrealengine.com/questions/218364/2d-paper-character-prevent-from-sliding-off-ledge.html

Still not Perfect… but better. Wonder when they will get SSRR in?

Is this likely to make it into ? https://.com/c/ZudPpWUr/252-arbitrary-orientation-gravity-direction-for-characters

Dang guys, already? :smiley:

So does procedual grass work with lightmass now? I mean I saw it get merged with the branch a few months ago, wash oping it would be in .

I’m having sincere stability issues since 4.11. Renaming or moving certain (big) Blueprints to a different folder causes the editor to close itself, same goes for adding child actors to parented Blueprints. Are these stability issues being looked at?

Media framework will be fixed in 4.13!! :smiley:

I can’t say how much I love you for this. :stuck_out_tongue:

Thats only two versions forward. Fingers crossed thats before we go gold. :stuck_out_tongue:

Dev note by Stephen Ellis: gmpreussner is estimating the release date for 4.13, but July isn’t accurate. It should be about a month or so after that. The features he is discussing will be in the Main branch before release.

Same as for 4.11 the 4.12P1 have a problem on rebuild the solution/project.

Shadowing Options! Thanks guys.

Right, this is in now. It’s located in the Landscape Grass Type.

landscapelightmap.png

This is disabled by default, but can be enabled to help prevent patterns from happening with grass in indirectly lit areas.

Sweet, thanks!

The first bug I’ve found - Compiling shaders freezes if Editor window is in active, but it continues if I click, for example, to the desktop

Material bug. I don’t know what’s causing this

http://puu.sh/oAfgY/b6c82cd08a.jpg

Anything about Media Framework improvements this version?

http://imgur.com/fMKmbIO

Dev note by Stephen Ellis: gmpreussner is estimating the release date for 4.13, but July isn’t accurate. It should be about a month or so after that. The features he is discussing will be in the Main branch before release.

Ah! should of closer xD Thanks!

Indeed. I see the same thing … :frowning:

Some weird shading in general.

http://puu.sh/oAvLq/c738448585.png