What does this framework update mean: “Default collision from static mesh asset”
I have played around with the preview and couldn’t find anything that this bit applies to.
I am cautiously optimistic that I can set a mesh, or maybe just a collision-box, as the default collider for a character (due to issues with capsule collision, especially in 2D).
See: https://answers.unrealengine.com/questions/218364/2d-paper-character-prevent-from-sliding-off-ledge.html
Still not Perfect… but better. Wonder when they will get SSRR in?
Vaei
(Vaei)
April 28, 2016, 9:12pm
43
Is this likely to make it into ? https://.com/c/ZudPpWUr/252-arbitrary-orientation-gravity-direction-for-characters
HiIAmMoot
(HiIAmMoot)
April 29, 2016, 6:49am
45
So does procedual grass work with lightmass now? I mean I saw it get merged with the branch a few months ago, wash oping it would be in .
Blue669
(Blue669)
April 29, 2016, 7:08am
46
I’m having sincere stability issues since 4.11. Renaming or moving certain (big) Blueprints to a different folder causes the editor to close itself, same goes for adding child actors to parented Blueprints. Are these stability issues being looked at?
jojo8026
(jojo8026)
April 29, 2016, 7:17am
47
Media framework will be fixed in 4.13!!
sbnewsom
(sbnewsom)
April 29, 2016, 7:23am
48
I can’t say how much I love you for this.
Thats only two versions forward. Fingers crossed thats before we go gold.
jojo8026
(jojo8026)
April 29, 2016, 8:26am
51
Dev note by Stephen Ellis: gmpreussner is estimating the release date for 4.13, but July isn’t accurate. It should be about a month or so after that. The features he is discussing will be in the Main branch before release.
ZioYuri78
(ZioYuri78)
April 29, 2016, 9:02am
52
Same as for 4.11 the 4.12P1 have a problem on rebuild the solution/project.
RynerAJ
(RynerAJ)
April 29, 2016, 1:48pm
53
PREVIEW!
Mobile Updates:
Vulkan Mobile Renderer (Experimental) as shown in the ProtoStar demo shown at the Samsung Galaxy S7 Unpacked event in Barcelona
High Quality Mobile Post Processing
More Shadowing Options for Mobile
GPU Particles on High-end Android and iOS devices
Apple devices with A8+
Android 6.0 with Adreno 4xx and Mali-T7xx (Galaxy Note 4, Note 5, S6, S7, Nexus 6P and others)
Shadowing Options! Thanks guys.
Right, this is in now. It’s located in the Landscape Grass Type.
This is disabled by default, but can be enabled to help prevent patterns from happening with grass in indirectly lit areas.
iRYO400
(iRYO400)
April 29, 2016, 5:52pm
56
The first bug I’ve found - Compiling shaders freezes if Editor window is in active, but it continues if I click, for example, to the desktop
HiIAmMoot
(HiIAmMoot)
April 29, 2016, 6:18pm
57
Material bug. I don’t know what’s causing this
http://puu.sh/oAfgY/b6c82cd08a.jpg
Steve_T
(Steve_T)
April 29, 2016, 8:15pm
58
Anything about Media Framework improvements this version?
jojo8026
(jojo8026)
April 29, 2016, 8:40pm
59
http://imgur.com/fMKmbIO
Dev note by Stephen Ellis: gmpreussner is estimating the release date for 4.13, but July isn’t accurate. It should be about a month or so after that. The features he is discussing will be in the Main branch before release.
Steve_T
(Steve_T)
April 29, 2016, 8:52pm
60
Ah! should of closer xD Thanks!
KVogler
(KVogler)
April 29, 2016, 10:36pm
61
Indeed. I see the same thing …
HiIAmMoot
(HiIAmMoot)
April 30, 2016, 12:14am
62