Unreal Engine Preview

Hey , here’s the AHub post: Engine .CPP Files missing from Launcher Download - C++ - Epic Developer Community Forums

Whats about this thing here?
Stephen Ellis told me to make an answerhub post and now someone just thaught he could resolve that thing without saying anything. I cant mindread the answer… sry

UPDATE!

But this time, it’s an important Launcher update! Please see the latest Launcher Release Notes.

When combined with UE , the Launcher now give you more control over what parts of the engine you want to download and install. Take a look by clicking Options on your Preview engine slot.

The list of Installation Options include:

  • Core Components (Required)
  • Starter Content
  • Templates and Packs
  • Engine Source
  • Editor Symbols for debugging
  • Art Tools
  • iOS
  • Android
  • HTML5
  • Linux
  • TVOS

Cheers!

Hey -

It seems this is related to unchecking either Starter Content or the Templates and Packs in the installation options. The latest update to the launcher appears to have solved this.

Cheers

Quick question to those who are testing planar reflections.

Can you include/exclude what objects to reflect, as perhaps this may help with performance on complicated scenes?

Thanks.

No, it’s impossible for now. Post#23 Requesting improvements about planar reflections (4.12) - Feedback & Requests - Epic Developer Community Forums

'Tis indeed solved. Was this update meant for today or is it just fate :P? Quickest bugfix evarrr…

Efficient :slight_smile:

I was indeed unchecking both Starter Content and Templates and Packs, only grabbing the Core Components and Editor symbols for debugging.

Fixed on my end too.

So gravity settings will not be implemented in ?

Dang, my entire project relies on this lol

cards:
https://.com/c/ZudPpWUr/252-arbitrary-orientation-gravity-direction-for-characters
https://.com/c/X24Hqzlm/337-bodyinstance-physicsvolume-gravity-settings

I asked earlier also, basically it’s not in the branch so it’s very unlikely however devs haven’t confirmed that.

GReat update on the launcher.

In the selectable options, what means Linux? Is it the linux client editor or something else

I am betting on the toolchain/sdk needed to build your game for linux. So it would be a target, like Android, not a host OS.

That would be great, but as far as I know, if you target linux, you must use Github source in all case, or something has changed? or new binary for linux so we can?

When can we expect the final ?

Is Merge Actors tool coming out of experimental in ? If so, what’s the state of UE-25187 ? (it’s quite crucial)

I don’t think it’s likely that the Merge Actors tool will be out of experimental in . That JIRA is currently targeted at a bit in 4.14, but that could always change.

For some reason I cannot build my C++ project using Visual Studio. I just upgraded from 4.11.2 to Preview 5, and when I try to build my project I get:



LogCompile : error : Failed to initialize the engine (PreInit failed).
Error : Failed to generate code for MyProjectEditor - error code: CrashOrAssert (3)


Should the log files be under AppData/UnrealEngine? I don’t see any.

Any help is appreciated.

Thank you.

Can you give an idea on when is getting officially released ?

We are aiming to release within a week or two.

Cheers

Hi .

Take a look at this post on the Answerhub (or run a search for others): Project fails to compile in VS after migration to 4.11 - Pipeline & Plugins - Epic Developer Community Forums

Their was they they were using plugins that were not available yet in the new release.

If you need further help, please submit your own Answerhub post.

Cheers

Thank you Stephen :slight_smile:

That was it. Substance Designer/Painter plugin was causing the problem. I think it’s worth pointing out that even though I disabled the plugin when asked while trying to open it in the UE4 Editor it doesn’t remove it from the project file.