unreal engine physics constraint issues

one big issue with physics constraint is that they don’t take mass in account here i got a 1kg object moving with ease 1000kg.

i also have this problem with limited constraint where i get strange movement beside the object being in the radius.

and we can also see that the constraint visualisation does not show the actual radius wich is a pain for setup and debug.

Did you ever find a solution for this issue? Maybe the new physics handle component?