Unreal Engine PCG random seed

Can you tell me how to create a random starting number using PCG in Unreal Engine 5.3.2? I couldn’t find information on this topic anywhere, but I want to make sure that a unique map is generated on load. I would like to use a regular PCG, without splines. But then we don’t have a blueprint for the graph which on scene.Maybe someone can tell me how to do it better?

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