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I agree with 90% but you have to remember will bring a ton of extra professionals, in additon to 100x “I can make the next COD and Minecraft at the same time in 2 weeks” people. Bad and good.
The moderators are indeed hating . said is the craziest he has ever seen the forum in his entire 1200 post history.
Now that Unity 5 is free with all pro features I’m inclined to switch back since I havnt started porting my project to Unreal 4. I love Unreal 4, but I started with Unity (albiet only made a couple small hobby games). Tough choice guysyou have to admit the indie game industry just got revolutionized twice in 24 hours. C# is so much easier to code in, but you still have Unity with its aging PhysX and non-source code, but on the flipside they have compatibility and the asset store. Unreal Engine 4: C++ is needed to make really really complicated things which is a tougher language to learn, albiet much more versitile, Unreal is graphically superior (although I have to see if Unity has included the promised-forever Global Illumination) and has so many features built right in you save 500-1500$ in things you dont have to buy from the asset store. Its a tough time for someone starting a new project (like myself) or getting into the indie game development scene.
Edit: I cant even login to my Unity account online and their site is nearly inaccessable. Epic handled their rush much much better yesterday.
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Well, it’s a rational solution, good luck with finishing your game!
About c# part though: Blueprints are intended as a scripting language replacement. New people often assume it’s kismet on steroids, but actually it is very powerful scripting language. The only difference is code/visual “interface” so to say