It literally loads up to about 96% and then stops.
I can still right click and choose “Launch Game”, that doesn’t take me to the editor but it runs the project.
I tried running as administrator.
This is the most recent log file, not sure how helpful it’ll be as it seems be get cut off early.
[2015.07.03-09.35.54:755] 0]Log file open, 07/03/15 02:35:54
[2015.07.03-09.35.54:755] 0]LogInit:Display: Running engine for game: HelloAnd2
[2015.07.03-09.35.54:755] 0]LogInit:Display: RandInit(-1271862509) SRandInit(-1271862509).
[2015.07.03-09.35.54:755] 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
[2015.07.03-09.35.54:755] 0]LogStats: Stats thread started
[2015.07.03-09.35.54:755] 0]LogInit: Version: 4.8.1-2591939+++depot+UE4-Releases+4.8
[2015.07.03-09.35.54:755] 0]LogInit: API Version: 2579680
[2015.07.03-09.35.54:755] 0]LogInit: Compiled (64-bit): Jun 18 2015 11:02:04
[2015.07.03-09.35.54:755] 0]LogInit: Compiled with Visual C++: 18.00.21005.01
[2015.07.03-09.35.54:755] 0]LogInit: Build Configuration: Development
[2015.07.03-09.35.54:755] 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8
[2015.07.03-09.35.54:755] 0]LogInit: Command line:
[2015.07.03-09.35.54:755] 0]LogInit: Base directory: E:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/
[2015.07.03-09.35.54:755] 0]LogInit: Rocket: 1
[2015.07.03-09.35.54:774] 0]LogInit: Using libcurl 7.41.0
[2015.07.03-09.35.54:774] 0]LogInit: - built for x86_64-pc-win32
[2015.07.03-09.35.54:774] 0]LogInit: - supports SSL with WinSSL
[2015.07.03-09.35.54:774] 0]LogInit: - other features:
[2015.07.03-09.35.54:774] 0]LogInit: CURL_VERSION_SSL
[2015.07.03-09.35.54:774] 0]LogInit: CURL_VERSION_IPV6
[2015.07.03-09.35.54:774] 0]LogInit: CURL_VERSION_ASYNCHDNS
[2015.07.03-09.35.54:774] 0]LogInit: CURL_VERSION_LARGEFILE
[2015.07.03-09.35.54:774] 0]LogInit: CURL_VERSION_IDN
[2015.07.03-09.35.54:774] 0]LogInit: CurlRequestOptions (configurable via config and command line):
[2015.07.03-09.35.54:774] 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
[2015.07.03-09.35.54:774] 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
[2015.07.03-09.35.54:774] 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
[2015.07.03-09.35.54:774] 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
[2015.07.03-09.35.54:784] 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.07.03-09.35.54:797] 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.07.03-09.35.54:805] 0]LogInit: Object subsystem initialized
[2015.07.03-09.35.54:806] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
[2015.07.03-09.35.54:806] 0]LogConsoleResponse:Warning: Found in ini file ‘E:/AndroidDev2/UNREAL/HelloAnd2/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.07.03-09.35.54:806] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2015.07.03-09.35.54:806] 0]LogConsoleResponse:Warning: Found in ini file ‘E:/AndroidDev2/UNREAL/HelloAnd2/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.07.03-09.35.54:806] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
[2015.07.03-09.35.54:806] 0]LogConsoleResponse:Warning: Found in ini file ‘E:/AndroidDev2/UNREAL/HelloAnd2/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.07.03-09.35.54:806] 0]LogInit: Selected Device Profile: [Windows]
[2015.07.03-09.35.54:806] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.07.03-09.35.54:812] 0]LogInit: Computer: ADMIN-PC
[2015.07.03-09.35.54:812] 0]LogInit: User: Admin
[2015.07.03-09.35.54:812] 0]LogInit: CPU Page size=4096, Cores=4
[2015.07.03-09.35.54:812] 0]LogInit: High frequency timer resolution =3.312871 MHz
[2015.07.03-09.35.54:812] 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2015.07.03-09.35.54:812] 0]LogMemory: Platform Memory Stats for Windows
[2015.07.03-09.35.54:812] 0]LogMemory: Process Physical Memory: 51.55 MB used, 51.55 MB peak
[2015.07.03-09.35.54:812] 0]LogMemory: Process Virtual Memory: 24.84 MB used, 24.84 MB peak
[2015.07.03-09.35.54:812] 0]LogMemory: Physical Memory: 3132.30 MB used, 8103.52 MB total
[2015.07.03-09.35.54:812] 0]LogMemory: Virtual Memory: 285.89 MB used, 8388608.00 MB total
[2015.07.03-09.35.54:854] 0]LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) localization data will be used.
[2015.07.03-09.35.55:066] 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Localization Resource: (E:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}…)
Localization Resource: (E:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
[2015.07.03-09.35.55:531] 0]LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon HD 6900 Series (Feature Level 11_0)
[2015.07.03-09.35.55:531] 0]LogD3D11RHI: Adapter has 2032MB of dedicated video memory, 0MB of dedicated system memory, and 3795MB of shared system memory, 1 output[s]
[2015.07.03-09.35.55:534] 0]LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 3000 (Feature Level 10_0)
[2015.07.03-09.35.55:534] 0]LogD3D11RHI: Adapter has 64MB of dedicated video memory, 0MB of dedicated system memory, and 1632MB of shared system memory, 1 output[s]
[2015.07.03-09.35.55:534] 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.07.03-09.35.55:538] 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.07.03-09.35.55:545] 0]LogD3D11RHI: Async texture creation disabled: no driver support
[2015.07.03-09.35.55:556] 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2015.07.03-09.35.56:296] 0]LogTemp:Display: Loaded TP DesktopTargetPlatform
[2015.07.03-09.35.56:309] 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2015.07.03-09.35.56:323] 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2015.07.03-09.35.56:336] 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2015.07.03-09.35.56:351] 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2015.07.03-09.35.56:363] 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2015.07.03-09.35.56:374] 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2015.07.03-09.35.56:386] 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2015.07.03-09.35.56:398] 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2015.07.03-09.35.56:410] 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2015.07.03-09.35.56:422] 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2015.07.03-09.35.56:434] 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2015.07.03-09.35.56:478] 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2015.07.03-09.35.56:489] 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2015.07.03-09.35.56:501] 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2015.07.03-09.35.56:515] 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2015.07.03-09.35.56:515] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.07.03-09.35.56:716] 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.07.03-09.35.56:765] 0]LogDerivedDataCache: Loaded boot cache 0.05s 53MB C:/Users/Admin/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
[2015.07.03-09.35.56:765] 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Admin/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
[2015.07.03-09.35.56:765] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/AndroidDev2/UNREAL/HelloAnd2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.07.03-09.35.56:765] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.07.03-09.35.56:765] 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/AndroidDev2/UNREAL/HelloAnd2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2015.07.03-09.35.56:765] 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2015.07.03-09.35.56:924] 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2015.07.03-09.35.56:935] 0]LogDerivedDataCache: Using Local data cache path C:/Users/Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.07.03-09.35.57:155] 0]LogInit: Selected Device Profile: [Windows]
[2015.07.03-09.35.57:164] 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset=“/Engine/BasicShapes/Cube.Cube”,ShapeType=“TriggerCapsule”,HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
[2015.07.03-09.35.57:164] 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset=“/Engine/BasicShapes/Cube.Cube”,HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
[2015.07.03-09.35.57:195] 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.07.03-09.35.57:195] 0]LogMeshUtilities: No automatic mesh merging module available
[2015.07.03-09.35.57:596] 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.07.03-09.35.58:504] 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.07.03-09.35.58:854] 0]SourceControl: Info Source control is disabled
[2015.07.03-09.35.58:854] 0]SourceControl: Info Source control is disabled
[2015.07.03-09.35.58:864] 0]SourceControl: Info Source control is disabled
[2015.07.03-09.35.58:873] 0]SourceControl: Info Source control is disabled
[2015.07.03-09.35.59:102] 0]LogObj: 26273 objects as part of root set at end of initial load.
[2015.07.03-09.35.59:102] 0]LogUObjectAllocator: 5409248 out of 0 bytes used by permanent object pool.
[2015.07.03-09.35.59:170] 0]LogEngine: Initializing Engine…
[2015.07.03-09.35.59:172] 0]LogHMD: Can’t find Oculus library dev build: is proper Runtime installed? Version: 0.6.0.0
[2015.07.03-09.35.59:174] 0]LogHMD:Warning: SteamVR failed to initialize. Error: 110
[2015.07.03-09.35.59:319] 0]LogAIModule: Creating AISystem for world NewWorld
[2015.07.03-09.35.59:326] 0]LogInit: XAudio2 using ‘Headphones (High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2015.07.03-09.35.59:341] 0]LogInit: FAudioDevice initialized.
[2015.07.03-09.35.59:364] 0]LogDerivedDataCache: Saved boot cache 0.02s 53MB C:/Users/Admin/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
[2015.07.03-09.35.59:371] 0]LogInit: Texture streaming: Disabled
[2015.07.03-09.35.59:394] 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.07.03-09.35.59:394] 0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.8.1-2591939+++depot+UE4-Releases+4.8
[2015.07.03-09.35.59:394] 0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId 1eb0ac3241e2369ddaaaaab4b3b0ce81|530201e6d5a24aa0a31aee3e53f8df25|1bd82222-2b15-4c57-9fc2-26ebf85ea144
[2015.07.03-09.35.59:394] 0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
[2015.07.03-09.35.59:415] 0]LogInit: Transaction tracking system initialized
[2015.07.03-09.35.59:536] 0]BlueprintLog: New page: Editor Load
[2015.07.03-09.35.59:569] 0]LogAssetRegistry: FAssetRegistry took 0.0094 seconds to start up
[2015.07.03-09.35.59:569] 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2015.07.03-09.36.00:406] 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.07.03-09.36.00:470] 0]LogConsoleManager:Warning: Console variable ‘r.VSync’ wasn’t set (‘GameSetting’ has a lower priority than ‘SystemSettingsIni’)
[2015.07.03-09.36.00:470] 0]LogConsoleResponse:Display:
[2015.07.03-09.36.00:574] 0]LogCook:Display: Done creating registry. It took 0.00s.
[2015.07.03-09.36.00:772] 0]SourceControl: Info Source control is disabled
[2015.07.03-09.36.00:773] 0]Cmd: MAP LOAD FILE=“…/…/…/…/…/…/AndroidDev2/UNREAL/HelloAnd2/Content/MobileStarterContent/Maps/StarterMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2015.07.03-09.36.00:773] 0]LightingResults: New page: Lighting Build
[2015.07.03-09.36.00:788] 0]MapCheck: New page: Map Check
[2015.07.03-09.36.00:788] 0]LightingResults: New page: Lighting Build
[2015.07.03-09.36.00:802] 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000015870B80
[2015.07.03-09.36.01:249] 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Particles/Materials/M_Fire_SubUV’
[2015.07.03-09.36.01:250] 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Particles/Materials/M_Fire_SubUV’ while loading …/…/…/…/…/…/AndroidDev2/UNREAL/HelloAnd2/Content/MobileStarterContent/Particles/P_Fire.uasset.
[2015.07.03-09.36.01:250] 0]LoadErrors:Error: Error /Game/MobileStarterContent/Particles/P_Fire : Can’t find file for asset. /Game/MobileStarterContent/Particles/Materials/M_Fire_SubUV
[2015.07.03-09.36.01:250] 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient’
[2015.07.03-09.36.01:250] 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient’ while loading …/…/…/…/…/…/AndroidDev2/UNREAL/HelloAnd2/Content/MobileStarterContent/Particles/P_Fire.uasset.
[2015.07.03-09.36.01:250] 0]LoadErrors:Error: Error /Game/MobileStarterContent/Particles/P_Fire : Can’t find file for asset. /Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient
[2015.07.03-09.36.01:254] 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Particles/Materials/M_Fire_SubUV’
[2015.07.03-09.36.01:254] 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Particles/Materials/M_Fire_SubUV’ while loading …/…/…/…/…/…/AndroidDev2/UNREAL/HelloAnd2/Content/MobileStarterContent/Particles/P_Fire.uasset.
[2015.07.03-09.36.01:254] 0]LoadErrors:Error: Error /Game/MobileStarterContent/Particles/P_Fire : Can’t find file for asset. /Game/MobileStarterContent/Particles/Materials/M_Fire_SubUV
[2015.07.03-09.36.01:254] 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient’
[2015.07.03-09.36.01:254] 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient’ while loading …/…/…/…/…/…/AndroidDev2/UNREAL/HelloAnd2/Content/MobileStarterContent/Particles/P_Fire.uasset.
[2015.07.03-09.36.01:254] 0]LoadErrors:Error: Error /Game/MobileStarterContent/Particles/P_Fire : Can’t find file for asset. /Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient
[2015.07.03-09.36.01:365] 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient’
[2015.07.03-09.36.01:365] 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient’ while loading …/…/…/…/…/…/AndroidDev2/UNREAL/HelloAnd2/Content/MobileStarterContent/Particles/P_Sparks.uasset.
[2015.07.03-09.36.01:365] 0]LoadErrors:Error: Error /Game/MobileStarterContent/Particles/P_Sparks : Can’t find file for asset. /Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient
[2015.07.03-09.36.01:367] 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient’
[2015.07.03-09.36.01:367] 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient’ while loading …/…/…/…/…/…/AndroidDev2/UNREAL/HelloAnd2/Content/MobileStarterContent/Particles/P_Sparks.uasset.
[2015.07.03-09.36.01:367] 0]LoadErrors:Error: Error /Game/MobileStarterContent/Particles/P_Sparks : Can’t find file for asset. /Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient
[2015.07.03-09.36.02:313] 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient’
[2015.07.03-09.36.02:313] 0]LoadErrors: Info Failed to load /Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient.M_Radial_Gradient Referenced by ParticleModuleRequired_4
[2015.07.03-09.36.02:313] 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient’ while loading NULL.
[2015.07.03-09.36.02:314] 0]LoadErrors: Info Failed to load /Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient.M_Radial_Gradient Referenced by ParticleModuleRequired_4
[2015.07.03-09.36.02:331] 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Particles/Materials/M_Fire_SubUV’
[2015.07.03-09.36.02:331] 0]LoadErrors: Info Failed to load /Game/MobileStarterContent/Particles/Materials/M_Fire_SubUV.M_Fire_SubUV Referenced by ParticleModuleRequired_2
[2015.07.03-09.36.02:332] 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Particles/Materials/M_Fire_SubUV’ while loading NULL.
[2015.07.03-09.36.02:332] 0]LoadErrors: Info Failed to load /Game/MobileStarterContent/Particles/Materials/M_Fire_SubUV.M_Fire_SubUV Referenced by ParticleModuleRequired_2
[2015.07.03-09.36.02:332] 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient’
[2015.07.03-09.36.02:332] 0]LoadErrors: Info Failed to load /Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient.M_Radial_Gradient Referenced by ParticleModuleRequired_3
[2015.07.03-09.36.02:332] 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient’ while loading NULL.
[2015.07.03-09.36.02:332] 0]LoadErrors: Info Failed to load /Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient.M_Radial_Gradient Referenced by ParticleModuleRequired_3
[2015.07.03-09.36.02:332] 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient’
[2015.07.03-09.36.02:332] 0]LoadErrors: Info Failed to load /Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient.M_Radial_Gradient Referenced by ParticleModuleRequired_4
[2015.07.03-09.36.02:332] 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient’ while loading NULL.
[2015.07.03-09.36.02:332] 0]LoadErrors: Info Failed to load /Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient.M_Radial_Gradient Referenced by ParticleModuleRequired_4
[2015.07.03-09.36.02:332] 0]LogLinker:Warning: Can’t find file ‘/Game/MobileStarterContent/Particles/Materials/M_Fire_SubUV’
[2015.07.03-09.36.02:333] 0]LoadErrors: Info Failed to load /Game/MobileStarterContent/Particles/Materials/M_Fire_SubUV.M_Fire_SubUV Referenced by ParticleModuleRequired_5
[2015.07.03-09.36.02:333] 0]LogLinker:Warning: Can’t find file for asset ‘/Game/MobileStarterContent/Particles/Materials/M_Fire_SubUV’ while loading NULL.
[2015.07.03-09.36.02:333] 0]LoadErrors: Info Failed to load /Game/MobileStarterContent/Particles/Materials/M_Fire_SubUV.M_Fire_SubUV Referenced by ParticleModuleRequired_5
[2015.07.03-09.36.03:203] 0]LogMaterial: Missing cached shader map for material M_UE4Man_Body, compiling.
[2015.07.03-09.36.03:295] 0]LogAIModule: Creating AISystem for world StarterMap
[2015.07.03-09.36.03:316] 0]LogMaterial:Warning: Materi