I’m currently having an issue where unreal engine no longer recognizes that I have one skeletal hierarchy and thinks I’m adding multiple roots to my .fbx file.
For the bear I sculpted, the bones are created in a way where on some bones are facing in one direction, and the other bones (to make the movement easier) in the opposite direction.
I try to import the .fbx into unreal engine and this is the error I keep getting even though it’s literally bones created from the other side of joints.
Any way to fix it?