Hello, every time there is a patch update, any shared project that was created in the previous version crashes and can’t be opened, the only way to get it working is to find who created the latest version, use their unreal engine to update the project to the new patch version, then send that new project out to everyone else, this is severely bottle-necking out projects production and has happened on EVERY patch version. seems to be a problem with blueprints with parent classes, log attached bellow,
Is there any workaround for this?