Unreal Engine Metahuman asset from 5.5 to 5.7

Hi!
I’m having an issue with a custom clothing asset for a MetaHuman. When I attach the torso skeletal mesh to the Body component in the MetaHuman Blueprint, the wrist area deforms incorrectly. The asset wasn’t modeled or skinned by me, but I know it was created for MetaHuman 5.5. I’m currently using MetaHuman / Unreal Engine 5.7. Does anyone know how to fix this kind of wrist deformation caused by a skeleton or bind pose mismatch between MetaHuman versions?