I’ve been using te FaceAR for quite a while now, and I’ve also been experimenting with optimization and easy use of this app in order to drive different characters.
You can see an example of a retargeted character here.
You can either retarget the KiteBoy AnimBP to your character, or you can get the values from each morph target curve ( as I did in the video above ) and cast those to your character.
In order to increase the quality I also added an option to switch between 30 and 60 fps, in order to improve the facial tracking quality, and it does look better and smoother, so is something that you might want to try.
Together with IKinema Orion and the Hi5 VR Gloves, I’m now able to get true Full Body Motion Capture setup, and it’s working nicely, I also did a live demo of the entire setup, and people were shocked when they found out about the overall cost of the entire setup, since it’s really something innovative and easy to use, and the pricing is far to be as expensive as professional solution like Cubic Motion/Vicon.