Unreal Engine Livestream - Data-Driven Character Movement - Mar 8 - Live from Epic HQ

Thanks for the answer [USER=“2247”]Richard Hinckley[/USER] :). I have a few concerns still. I’ll try to keep it short and not make to many more questions:

  • Where would be the best place inside the Character Movement component for me to Read from the curve and change the velocity?
  • I would need to store a timestamp of when an action started in the saved moves right? In case of a server correction occurs and i need this information to sync everyone back up?

The Character Movement Component is really lacking some documentation on how to expand on it. Do you know where i can find additional details other than the Unreal Tournament Source Code?