Unreal Engine Livestream - Creating Editor Utility Widgets - April 4 - Live from HQ

Quite interesting topic! One question we came across was how to create actual assets (we tried to use blutilities for that) that would be persistent, for example for creating a set of static meshes, or creating a number of blueprints that have specific sets of parameters. Maybe this could be covered in the stream, if it’s not too far from the topic?

@Praxinos_Fabrice I think the twitch VOD is available right away, and usually Epic uploads a replay to youtube some days after each stream