Unreal Engine Livestream - Building Better Blueprints - October 4th - Live from Epic HQ

Excited, wish there was a way to go meta with the blueprint system from within a game. How would one go about adding a live coding feature within a game?

Any comments on meta programming through the complex forest that is the Unreal Engine API would be helpful.

Example: If we wanted to collect meta data from the user’s editor session and feed that into a learning database (done), then how would could we send that input back into new sessions of unreal engine editor?

We are wanting to recreate that DOTA learning system, but for observing game developers and acting as a sort of Jarvis system. The Tensorflow plugin by Getnamo rocks, but we simply lack the CS background for undertaking this, so can anyone help a bunch of scientists Macgrubber something like this?

Our idea is to observe collaboration sessions between users, where user’s each posses editor abilities and can build together in one space. Originally we thought to include the VREditor Actor simply into the Cardinal Menu Project, but that didn’t quite work out.

Where would you folks start, as a question of best practices for this sort of work/coding?