Unreal Engine launch too many instances of Visual Studio [SOLVED]

From a project, I double click a C++ class and I get an instance of VS 2017 open, with my code in it.

Now, if from the unreal engine I hit Compile button, now it launches one more instance of VS2017 and also an instance of Visual Studio Code, so I end up with the same code opened in 3 IDE instances xD

Any “workaround” to this?

Make sure that you have set up the correct IDE as the code editor in Unreal Engine.
As for the mutliple windows: This is a known bug at is fixed in the 4.19 version.
So you could move now to the preview version or don’t double klick on C++ files in the engine.

Thank you :slight_smile: