Unreal Engine keeps crashing on build with live coding

My co-developer and I keep getting crashes on build with live coding. We both have similar setups(in terms of ram), Idk why he’s getting a memory issue and I’m getting an Assertion failure…

This is my Crash Report:
Assertion failed: IsValidLowLevel() [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp] [Line: 146]

UnrealEditor_CoreUObject
UnrealEditor_ProjectName!UMyAttributeSet::`vector deleting destructor’()
UnrealEditor_ProjectName_patch_0!UMyAttributeSet::UMyAttributeSet() [D:\Unreal Projects\ProjectName\Source\ProjectName\AbilitySystem\Attributes\MyAttributeSet.h:24]
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_LiveCoding
UnrealEditor_LiveCoding
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

His:
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 241] Ran out of memory allocating 11534113240 bytes with alignment 8. Last error msg: The paging file is too small for this operation to complete…

UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

(Project Name Censored including shorthands in files)

Often a lot of bugs show up when using live coding. Extremely useful when they don’t, but they often do.

The best option whenever something goes catastrophically wrong with livecoding is to build from source.

Make sure unreal is closed.

Go to your project folder and delete the .sln, binaries, and saved files and then re-generate the visual studio files and attempt to build again. You can generate them by right clicking on the .uproject and clicking Generate Visual Studio Files