My co-developer and I keep getting crashes on build with live coding. We both have similar setups(in terms of ram), Idk why he’s getting a memory issue and I’m getting an Assertion failure…
This is my Crash Report:
Assertion failed: IsValidLowLevel() [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp] [Line: 146]
UnrealEditor_CoreUObject
UnrealEditor_ProjectName!UMyAttributeSet::`vector deleting destructor’()
UnrealEditor_ProjectName_patch_0!UMyAttributeSet::UMyAttributeSet() [D:\Unreal Projects\ProjectName\Source\ProjectName\AbilitySystem\Attributes\MyAttributeSet.h:24]
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_LiveCoding
UnrealEditor_LiveCoding
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
His:
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 241] Ran out of memory allocating 11534113240 bytes with alignment 8. Last error msg: The paging file is too small for this operation to complete…
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
(Project Name Censored including shorthands in files)