Working on a character model that I made in Blender and imported into Unreal Engine 4.27, I have several small animations that don’t have keyframes for every bone (Example: holstering and unholstering a weapon only uses the left shoulder, left arm, left hand, and left finger bones) but when I import it into Unreal Engine, it keeps combining these smaller animations with poses from another, seemingly random, animation (in this case a “Carry” animation) and adding bone rotations from the Carry animation to the unused bones in the smaller animations.
I don’t know why it’s doing this, how do I stop this from happening?