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Still seeing the problem with more RAM… uses 169% of my CPU doing nothing with a standard new project with starter content… I’ve not touched it at all.
Running the UE4Editor-Linux-Debug cmd I get a LOT of these
[2014.12.07-05.34.39:407][260]LogRHI:Warning: [API][Performance][Medium][131218] Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.
I also get all sorts of weird display artifacts. Using:
Sorry for the wait. I’ve been looking into this issue and here’s what I’ve found: This is a Slate-related issue with Linux and while we’re working on making Slate less CPU-intensive, it’s a long-term plan. For the time being, you may need to use non-realtime viewports (clicking the Perspective button in the Viewport and setting it to one of the Orthographic viewports, for example).
me to keep getting stuck on 39%. I have 20gb ram running at 1800mhz and my cpu amd fx 8350 8 core. graphics card titan x 12gb. I cant do anything can someone help I am supposed to be going to uni in September thanks
I’m not sure if its related, but, I had a project that for some reason decided to open using only one core at full 100% while leaving the other 15 cores at 0% and it would then lag while navigating in the editor, I tried defining the amount of cores in the engine config (Program Files\Epic Games\UE_4.26\Engine\Config\BaseEngine.ini) to no avail.
Reinstalled the engine and it worked with all cores for a while and then again only one … lagging… full 100% while other 15 cores are 0%…FINALLY figured it out! It was the Razer Cortex game booster I didn’t even know was installed on my system that somehow was messing with my ue4 project CPU consumption.
so I wanted to leave it here maybe it’ll help someone.