This is going to be a bit of a rant, because I am really quite frustrated at the moment. Unreal Engine 5 is not ready for the ‘released’ status, it is still so very buggy that I would call it a beta at best. I am not doing complicated work at all, but my Unreal Editor is crashing, and I am losing work and precious time. Go look at the multitude of crash reports that I have been submitting to get some idea of what I am talking about. Just now, I was concentrating on finishing a blueprint, nothing large, in fact it was very small by all accounts. I have been concentrating for 10+ minutes to get the logic correct. Then when I was done, I clicked on the Save button, and you guessed it - Unreal crashed.
When UE5 was still in preview, this was irritating but completely understandable. But now, when you claim it is production ready, this constant, constant crashing is not OK.
Now, to be perfectly fair, I think that a lot of the crashing I am experiencing is because of a combination of the fact that I am using Windows 11, and something perhaps with my graphics driver. After editing some registry settings the crashes are much less.
However, on the other hand, I literally googled the crash I was getting, and I found a relatively famous UE user that actually made a video about how to fiddle with the registry to improve the UE5 crashes. This in itself shows you some of just how bad this problem is, and that it is not, in fact, just my PC but a very common issue.
But worse than this is this latest problem where I was simply saving my work - I did not even click on Compile, I clicked on Save - and UE5 crashed.
I understand that Epic wants to get developers using this otherwise great new software as soon as possible, but as a software developer myself, people, quality is of the utmost importance. It really is. I would prefer that you would have called this unstable UE5 release still a beta version, and you fixing these types of basic bugs, than just to have UE5 be called ‘production ready’ by name but that it isn’t, really.
As much as I absolutely love Unreal Engine and Epic Games, I do believe you are hurting your own image by having released UE5 in this state and calling it production ready.
I am posting this here to vent some frustration yes, but also because I believe it is necessary, for us as software developers to grow, to recognize and acknowledge when we can do things better. I hope this little rant is seen by some lead developer or management and seriously investigated. Maybe I am wrong after all, maybe it really is something specific to my PC. If that is the case, then I am wrong. But I hope you would at least have a serious look at stability problems because I am really having endless issues, I am not making this up. And, to me at least, with crash after crash after crash, I am sorry to say I am losing some faith in Epic because it makes me think that you have now become a company that cares more for making money than for releasing the best ■■■■ game engine in the world, which is what I think your focus used to be.
A good metric to judge if I am talking nonsense here would be to simply count the number of fatal crash reports you have received since release, and compare that with other times. Then you tell me if UE5 is ready or not. If I am wrong, I will apologize for basing my opinion on my own experiences which happens to be skewed, I will accept that that is the case.