Hi guys, it’s great that you are open for criticism.
Well, think about this guy, who ever wanted to develop his very own special game idea, he does not want to share his idea, nor to talk anyone about it, until it has a stable base.
He has some experiences with C++ or 3d programs like blender, and he also managed to write some ■■■■■■■■ with unity3d.
He wants his game too look good and provide a comfortable gameplay.
Until the day he discovers the unreal engine.
He starts to read the articles. Goes through tutorials. Downloads your offline wiki archived and reads and reads. Tries out some demos like the action RPG example.
He loves Linux and can’t access the asset-store, what is really painful. Spending days with workarounds. Under Linux sources compile 8-times faster (believe me).
He tries to understand the cooker, but the articles just cause confusion. He tries to package apps for mobile devices. It works, but everytime it costs like 5minutes.
How can he develop the deep down layers, like bluetooth or background-services, notifications, sensors… Would spent year with it.
Isnt there anyway to cut off the whole content necessary for the high end graphics? To improve cooking time.
He cant even manage to program a threaded/async https request, because the documentation is just bad.
He cant even manage to create a walking animation.
And the UI still changes with every version of Unreal Engine.
The Visual Studio code binding under Linux is weird. Visual studio code creates 25gb project data file?! Yes it does!?
Cant you integrate some lightweight editor like atom?
Whole day searching good and working documentation.
He cant understand the packaging or plugin-management.
He wants to use sqlite, but what if people root the device and access game data?
He cant manage to compile sqlcipher and create plugin from it.
Maybe he’s just to stupid…
He does not even know how to version his project, because he does not know, what is compiled stuff and what is project stuff. there isnt any clear barrier. Or H just did not find it.
Or its because he cant spent whole day with it.
His project get out of his sight, and epic wont benefit from it. Mh, they do, they got bug reports from crashes.