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Unreal Engine is Exiting due to D3D Device being lost

Hello. I open up Unreal Engine 4 as usual and go ahead and use it, but after some time (minutes close to an hour) UE crashes.
I get the following :

Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0020 - 'INTERNAL_ERROR')

UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_RHI
UE4Editor
UE4Editor
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll

It has happened on 4.26 as well (quite some time ago).
My Specs are :

Ryzen 5 4600H
8GB RAM
GTX 1650 Ti

Some notes I have made :

It happens usually when I Open a blueprint
It rarely happens when I Save an Asset or Save-All
It very rarely happens when I Launch

Also noting that I did try to force launch UE my physical GPU and not my Integrated one and the same thing happens…

Hopefully this will help.
Copy-paste from other posts on the topic: Unreal Engine is exiting due to D3D device being lost.