"Unreal Engine is exiting due to D3D device being lost." What to do?

I downloaded Obduction on Steam yesterday but when I try to open it I get this message:

LowLevelFatalError
[File:E:\Obduction-Build-Folder\Obduction-Win-Editor\Engine\Source\Runtime
Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 180]
Unreal Engine is exiting due to D3D device being lost. D3D device was not
available to assertain DXGI cause.

What could be wrong? Can I do something about it or is my computer too bad? (I use a Lenovo ThinkPad.)
Would very much appreciate any advice!

You may want to contact the creator of the game as the AnswerHub is not a place for support of released games, but instead development questions and bug related to the Unreal Engine 4 toolset.

Just as an aside, though, that error does seem to indicate that your GPU crashed.

If you have had opened some 3D application on background like 3D Studio Max or something similar then that might be cause. Happened to me multiple times in row when viewing StaticMesh in Static Mesh Editor window while 3DS max was running on background. I suspect that GPU (in my case running on MBPro) does not have enough VRAM to handle both at same time. Other thing than that I got warning when importing mesh through FBX about corrupted tangents, duno why is that as I’m using hand crafted normals on that particular mesh to get shading I want.