I’m not sure if this is the right place to post this, so I apologize if it isn’t.
I’ve recently come across this bug while trying to play Sea of Thieves. I had a different crash message, but when I tried to launch another UE4 game (PUBG in this case), I had a crash like this. This error message is from Dead by Daylight, of course, but it hasn’t worked in Deep Rock Galactic or Insurgency: Sandstorm either. What really perplexes me is the fact that Tower Unite works, despite the game being on UE4.
I am running an underclocked (for the sake of trying to fix this) EVGA GTX 1080ti and an i7 8700k (OC to 4.7GHz)
I’ve tried uninstalling and reinstalling my graphics drivers (both manually and through GeForce Experience), uninstalling each game in question, doing registry edits (TdlDelay to 10), and virtually every solution I’ve found on the internet.
Any assistance would be appreciated. I am really going insane trying to find a solution.
Assertion failed: [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0020 - 'INTERNAL_ERROR')
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 25327097 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 25073690 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 24830071 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 24829816 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29637364 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29642646 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29643743 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 29600907 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 35190731 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 35181399 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 40378236 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 40386633 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 24136899 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 35475826 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 35478984 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 25361339 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 25350204 bytes
kernel32 {0x0000000000000000} + 97236 bytes
ntdll {0x0000000000000000} + 446161 bytes