Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

Hey everyone so about a week ago I started getting a lot of crashes from Fortnite which I’m not sure what the problem is. I’ve tried replacing my thermal paste on my CPU, manually updating graphics card drivers, resetting my entire PC, and even reinstalling Fortnite & Epic Games Launcher. Here are my PC specs to take a look at if necessary: https://pcpartpicker.com/list/Z84KLD

Thanks for the help in advance!

This is the crash report:

[2019.04.20-22.43.39:134][176]LogRHI: Error: SyncInterval 0
[2019.04.20-22.43.39:134][176]LogRHI: Error: SwapChainDesc.BufferDesc.Width 1920
[2019.04.20-22.43.39:135][176]LogRHI: Error: SwapChainDesc.BufferDesc.Height 1080
[2019.04.20-22.43.39:135][176]LogRHI: Error: SwapChainDesc.BufferDesc.RefreshRate.Numerator 0
[2019.04.20-22.43.39:135][176]LogRHI: Error: SwapChainDesc.BufferDesc.RefreshRate.Denominator 0
[2019.04.20-22.43.39:135][176]LogRHI: Error: SwapChainDesc.BufferDesc.Format 24
[2019.04.20-22.43.39:135][176]LogRHI: Error: SwapChainDesc.BufferDesc.ScanlineOrdering 0
[2019.04.20-22.43.39:135][176]LogRHI: Error: SwapChainDesc.BufferDesc.Scaling 0
[2019.04.20-22.43.39:135][176]LogRHI: Error: SwapChainDesc.SampleDesc.Count 1
[2019.04.20-22.43.39:135][176]LogRHI: Error: SwapChainDesc.SampleDesc.Quality 0
[2019.04.20-22.43.39:135][176]LogRHI: Error: SwapChainDesc.BufferUsage 48
[2019.04.20-22.43.39:135][176]LogRHI: Error: SwapChainDesc.BufferCount 1
[2019.04.20-22.43.39:135][176]LogRHI: Error: SwapChainDesc.OutputWindow 0000000000130514
[2019.04.20-22.43.39:135][176]LogRHI: Error: SwapChainDesc.Windowed true
[2019.04.20-22.43.39:135][176]LogRHI: Error: SwapChainDesc.SwapEffect 0
[2019.04.20-22.43.39:135][176]LogRHI: Error: SwapChainDesc.Flags 2
[2019.04.20-22.43.39:135][176]LogD3D11RHI: Error: Result failed 
 at D:/Build/++Fortnite/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Viewport.cpp:361 
 with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2019.04.20-22.43.39:135][176]LogD3D11RHI: [Aftermath] GDynamicRHI=00007FF1D5AE0000, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
[2019.04.20-22.43.39:135][176]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2019.04.20-22.43.39:139][177]LogD3D11RHI: Warning: CreateShaderResourceView failed, input: ViewDim:4 MSAA:1 Format:22/22 SRGB:0 hRes:887a0005
[2019.04.20-22.43.39:140][177]LogD3D11RHI: Error: hResCreateShaderResourceView failed 
 at D:/Build/++Fortnite/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Texture.cpp:1376 
 with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2019.04.20-22.43.39:140][177]LogD3D11RHI: [Aftermath] GDynamicRHI=00007FF1D5AE0000, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
[2019.04.20-22.43.39:447][178]LogCore: Error: Hitch detected on gamethread (frame hasn't finished for   307.33ms):
[2019.04.20-22.43.39:447][178]LogCore: Error: Leaving hitch detector (+  307.36ms)
[2019.04.20-22.43.39:447][178]LogCore: Error: Leaving stat scope on hitch (+  307.34ms) [GameThread] STAT_EventWait

Did you found solution for it?

I have not found a solution yet but instead of the unreal engine crash, I am now getting a dialogue box that says, “The application has crashed and will now close. We apologize for the inconvience.” So yea not sure what to do lol