On open blueprint visualization tab, or play project UE crash. I’m trying all the tips, but any tips do not work
LOG:
Fatal error: [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 182] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:192]
UE4Editor_D3D11RHI!VerifyD3D11Result() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:231]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIReadSurfaceFloatData() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11rendertarget.cpp:1187]
UE4Editor_RHI!FRHICommandListImmediate::ReadSurfaceFloatData() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\rhi\public\rhicommandlist.h:4042]
UE4Editor_Renderer!ComputeSingleAverageBrightnessFromCubemap() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\renderer\private\reflectionenvironmentcapture.cpp:293]
UE4Editor_Renderer!ComputeAverageBrightness() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\renderer\private\reflectionenvironmentcapture.cpp:310]
UE4Editor_Renderer!TGraphTask<`FScene::UpdateSkyCaptureContents'::`5'::EURCMacro_FilterCommand>::ExecuteTask() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:784]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:651]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:560]
UE4Editor_RenderCore!RenderingThreadMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:327]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:461]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
I’m using:
Operating System
Windows 7 Professional 64-bit SP1
CPU
AMD FX-8350
Tecnologia Vishera 32nm
RAM
12,0GB DDR3
Motherboard
Gigabyte Technology Co. Ltd. 970A-DS3P
Graphic Card
2047MB NVIDIA GeForce GT 730