The comparison I pointed out was judging a game engine’s integrity by saying simply that it is being “used” in large studios, when clearly it is not being used on a level that makes it valid for a comparison, furthermore it tarnishes the engine’s main and core functional video game part of the workflow, where it is entirely valid to point out that it has unfinished left over features and many many bugs.
So by dismissing that major part of the engine entirely or downplaying it because Disney has it somewhere in its RnD department with a few artists “playing around” with its tools during their free time to see what sticks is why I argued against it.
Anyway don’t want to drag this too long.