I have a feeling that you used Unity many years ago and hasn’t checked it since then. In this case you should look into it again, a lot has changes
I can’t see the point of your argument here. It has been proven many times that both engines are on the same level in terms of graphics. In some cases UE4 looks slightly better, in some cases it’s the opposite. The argument that UE has a better overall renderer is just wrong, you can achieve almost identical results in both.
I assume you were talking about UE being better out of box, in this case it’s completely true
I think C# vs blueprints is entirely subjective. C# is more understandable for me. And it’s true that BPs are easier for artists and non-programmers, but it can’t be considered UE’s advantage
As for asset stores, they’re completely different. Marketplace has significantly higher prices (and significantly less free assets) and better quality assets, which are made for polishing projects. Asset store has a ton of cheap and free assets of various quality for quick prototyping
How is it an UE’s advantage? Both engines are free, the only difference is that in Unity you can’t change splash screen in free version. They will only force you to buy Plus plan (~400/month) if your company makes more than 200k/year