Unreal Engine is broken, why do people use it and like it?

Well yeah that’s because your a smart guy and know what your doing and and more to the point do not accept what is handed to you as being gospel.

The problem is not an implementation problem but a usability problem as to the needs of framework building tools such as the two plugins of note. I pick on animation blueprints as to me they represent a pathway to a better solution, and I hope in the form of the game play and features plugin, as a necessary ingredient. To me anyways blueprints is nothing more than a fancy notepad as a replacement of the old school scripting process in visual form so at it’s core it’s still represents a coding solution as compared to tools that lets you plug stuff in.

Do people still code in HTML or do they now use advanced tools and just work the project ?

In the end there will still be a need for casting it’s just not a requirement that the end user needs to know that they are casting :wink: For that matter they don’t even need to know what replication is in favour of the more direct logic of “It just works”