I’m just starting to learn how to create game worlds, I’m currently bench watching tutorials while following the instructions. I have an idea of what I want to make : RPG similar to Skyrim. So far none of the tutorials have touched on my conserns so I’d like to know this:
Can Unreal Engine 5 make game Instances/Cells/Zones similar to a game like Skyrim or is it purely Open World. I envision my game to have dungeon-like cells, but I noticed that to make an interrior it’s a bit gimicky.
I tried searching for the answer but I end up on results that does include the words but they don’t mean what I want to express.
Obviously I’m not expecting an explenation on how to do it, I realize explenation on a forum will take too much time. Besides, it’s to early for that, I’m still learning basics, but I’d like to know if it is possible.
Hey there @Agonaute13! Welcome to the community! Skyrim-like is a tall order for one of your first games, even only making a small slice will be tough, so be ready for a perilous journey!
The short answer is yes, Unreal can handle both instances and full open worlds, though the latter is harder to manage. It all comes down to your needs and the scale of what you’re trying to accomplish. World partition was designed to handle chunk like loading for open world games, but gets a bit harder to manage at supermassive scales. Level streaming was built with instances in mind, where you’d stream in pieces of the levels you want when you need them, and larger level differences would be separated into their own instances altogether.
Side note, depending on the day and who’s on when the question is posted, it’s sometimes easy for some to fall into the cracks!
Thanks for the reply, this definetly answered my question. I just gave Skyrim as an example, I realize it’s next to impossible to achieve this scale alone.
Thanks again, I’ll take into consideration the time I post to make sure I reach more people with any further questions.