Hello! Okay so my problem is my lack of understanding of blueprints.
What I am trying to achieve is hair physics… colliding with the mesh and not going through the mesh…
I would think I could attach it to the head bone but it pretty much ignores the physic asset I created. I tried to look up a solution online but everyone is taking this extremely complicated path of making a blueprint or re-using another blueprint, creating a binding asset, and attaching it to the character that then magically has collisions applied to it.
Do I really need to know how to blueprint to tell the software that the hair has to collide with my mesh… Am I missing something here… I am just trying to make cinematics… Not a video game…