I’m working on a small VFX project at the moment and i’m facing some problems …
I’m quite to VFX in Unreal Engine and its my first time trying to integrate Green Screen Footage into Unreal.
Everytime i follow a youtube tutorial, everyhting seems and looks fine until i look at me Cinema Camera Preview.
Everything i put in my scene is complete Black but i can’t figure out why. (Like the example picutre below)
It’s possible that certain assets, such as green screen objects, might not work with Nanite. Try going into the properties panel of the green screen asset material and shut off Nanite support. I have recently learned this with transparent materials such as glass. I also had to do this with image based objects such as paintings on the walls. Good luck.