Unreal engine gives me a crash report when I was trying to create a c++ project and I don´t now how to fix it.

When attempting to create a C++ project from the Unreal Engine project browser, it initially loads, but then displays an error message. Despite my attempts to install or reinstall everything, I continue to encounter new error messages like this one. Does anyone know how to fix this or what should i do to make it work ?
The project could not be compiled. Would you like to open it in Visual Studio?

Running C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“C:/Users/bj/Documents/Unreal Projects/test4/test4.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“C:/Users/bj/Documents/Unreal Projects/test4/test4.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\bj\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for test4Editor (no existing makefile)
@progress push 5%
Parsing headers for test4Editor
Running Internal UnrealHeaderTool “C:\Users\bj\Documents\Unreal Projects\test4\test4.uproject” “C:\Users\bj\Documents\Unreal Projects\test4\Intermediate\Build\Win64\test4Editor\Development\test4Editor.uhtmanifest” -WarningsAsErrors -installed
Total of 6 written
Reflection code generated for test4Editor in 1.0538893 seconds
@progress pop
Building test4Editor…
Using Visual Studio 2022 14.39.33521 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
Executing up to 8 processes, one per physical core
Requested 1.5 GB memory per action, 5.84 GB available: limiting max parallel actions to 3
------ Building 11 action(s) started ------
[1/11] Resource Default.rc2
[2/11] Compile [x64] SharedPCH.Engine.Cpp20.cpp
C:\Program Files\Epic Games\UE_5.3\Engine\Source\predefined C++ types (compiler internal)(420): error C2248: ‘FHazardPointerCollection::FHazardRecord::FHazardRecord’: cannot access private member declared in class ‘FHazardPointerCollection::FHazardRecord’
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(86): note: see declaration of ‘FHazardPointerCollection::FHazardRecord::FHazardRecord’
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(77): note: see declaration of ‘FHazardPointerCollection::FHazardRecord’
C:\Program Files\Epic Games\UE_5.3\Engine\Source\predefined C++ types (compiler internal)(420): note: the template instantiation context (the oldest one first) is
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(133): note: see reference to function template instantiation ‘void __builtin_array_init_helperFHazardPointerCollection::FHazardRecord(_T *,size_t) noexcept()’ being compiled
with
[
_T=FHazardPointerCollection::FHazardRecord
]
Total time in Parallel executor: 15.27 seconds
Total execution time: 27.06 seconds

I tried to run it in Visual Studio Community, but it gave me these error messages

It has been fixed

how it was fixed ? for me it is still not working.

I don’t know how to fix it, I tried several guides and then it somehow miraculously started working