Hi, I’m trying to make my own custom shader using the UE Github version. I have errors during the compilation of the C++ side. I have 2 problems here.
- The ‘false’ error is getting in my way when searching the true error
- When I tried to debug by placing a breakpoint on the related struct, the breakpoint is not triggered at all. I tried with the solution from Debug to Debug Editor and yet still not working. Any idea?