I feel like a fair amount of games created with Unreal Engine 4 feel sluggish or delayed when making quick adjustments to your aim.
Paragon is a third person moba-ish game so it doesn’t affect gameplay much, but changing camera orientation feels a bit delayed to when I move my mouse. Same for PUBG; anytime I make a quick change in aim, it feels slow compared to how quickly I moved my mouse.
In my mind, I compare these games to something like Call of Duty, where the aim speed and mouse movement feels like a solid 1:1 ratio; it feels precise and quick.
In comparison, Battlefield games have some weight to the weapon movements so the aim feels slower than that of a CoD game.
Are the games I’ve been playing (Paragon, PUBG) designed to be slower/weighty, or is it just how Unreal Engine deals with camera movements?