My Unreal Engine demo has a huge performance bug only when launched via Steam.
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Standalone .exe: 120 FPS, GPU 85%, CPU 80%.
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Steam Demo: 70 FPS, GPU ~65%, CPU ~55%.
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The build is identical.
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Steam Overlay off, offline mode.
The game isn’t fully utilizing the hardware through Steam. Feels like a massive CPU-side bottleneck or blocking call introduced by Steam. Help!
1 Like
nande
(nande)
2
it could be that steam is forcing vsync, and if ue can’t match 120 it might fall to 70~
but that’s an idea though.
i would recommend to make a build with insights enabled, and then connect to that build.
you can connect insights to almost any build, even through the network.
phantomabid
(Abid Hasnine Mahi)
3
Something similar happened a while ago with Call Of Duty on Steam, It was getting ~50% less performance than the other platforms it was on..