Hello everyone, can someone tell me why the ForEachloop only runs once? If you look at the “Give Items” variable in debug mode, then there is definitely more than one element in it.
Hey there @kaktic_c! Sounds like the issue is with the spawning then. Can you change the Collision handling override to Always Spawn, Ignore Collisions?
interestingly, if you add “print String” before “Spawn actor” and track the execution of the code, then “print String” will work for example 3 times, and “Spawn actor” only once. Unreal engine does not issue any errors.