Hi, I’m quite interested in the asymmetric frustum offsets. I had a v4.7 project which could do this, where you set the camera position as if your nose was against the screen, then you could set x,y and z offsets. I’m no c++ expert so I couldn’t get it working on later engine versions - is this what your plugin can do? Is it dynamic or just set on begin play? What are your plans for this plugin?