While working in Editor even using Launch game from .uproject, it works fine, but after using Project Launcher to pack the game in shipping form the game crashes with Fatal Error!. From crash error it seems to be an error because localization, and I also tried to read from .dmp but I can’t understand what causes it from this one.
I only have localization for 2 languages and both are selected from culture list in Project Launcher.
This is the error:
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
0x00007ff7e0c6e096 MyGame-Win64-Shipping.exe!FICUInternationalization::IsCultureAllowed() [E:\UE_SC\UnrealEngine-5.5.1\Engine\Source\Runtime\Core\Private\Internationalization\ICUInternationalization.cpp:501]
0x00007ff7e0ca2640 MyGame-Win64-Shipping.exe!TextLocalizationResourceUtil::GetLocalizedCultureNames() [E:\UE_SC\UnrealEngine-5.5.1\Engine\Source\Runtime\Core\Private\Internationalization\TextLocalizationResource.cpp:709]
0x00007ff7e0ca21e8 MyGame-Win64-Shipping.exe!FLocalizationResourceTextSource::GetLocalizedCultureNames() [E:\UE_SC\UnrealEngine-5.5.1\Engine\Source\Runtime\Core\Private\Internationalization\LocalizationResourceTextSource.cpp:45]
0x00007ff7e0ca2372 MyGame-Win64-Shipping.exe!FTextLocalizationManager::GetLocalizedCultureNames() [E:\UE_SC\UnrealEngine-5.5.1\Engine\Source\Runtime\Core\Private\Internationalization\TextLocalizationManager.cpp:882]
0x00007ff7e0c9340e MyGame-Win64-Shipping.exe!ApplyDefaultCultureSettings() [E:\UE_SC\UnrealEngine-5.5.1\Engine\Source\Runtime\Core\Private\Internationalization\TextLocalizationManager.cpp:461]
0x00007ff7e0ca5952 MyGame-Win64-Shipping.exe!InitEngineTextLocalization() [E:\UE_SC\UnrealEngine-5.5.1\Engine\Source\Runtime\Core\Private\Internationalization\TextLocalizationManager.cpp:539]
0x00007ff7e3b9032c MyGame-Win64-Shipping.exe!FEngineLoop::PreInitPreStartupScreen() [E:\UE_SC\UnrealEngine-5.5.1\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3210]
0x00007ff7e3b89fe1 MyGame-Win64-Shipping.exe!GuardedMain() [E:\UE_SC\UnrealEngine-5.5.1\Engine\Source\Runtime\Launch\Private\Launch.cpp:144]
0x00007ff7e3b8a23a MyGame-Win64-Shipping.exe!GuardedMainWrapper() [E:\UE_SC\UnrealEngine-5.5.1\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123]
0x00007ff7e3b8b10d MyGame-Win64-Shipping.exe!LaunchWindowsStartup() [E:\UE_SC\UnrealEngine-5.5.1\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]
0x00007ff7e3b92c94 MyGame-Win64-Shipping.exe!WinMain() [E:\UE_SC\UnrealEngine-5.5.1\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:318]
0x00007ff7e6292be2 MyGame-Win64-Shipping.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ffaef5ee8d7 KERNEL32.DLL!UnknownFunction []
And this is from crash file:
!analyze -v
*******************************************************************************
* *
* Exception Analysis *
* *
*******************************************************************************
KEY_VALUES_STRING: 1
Key : AV.Dereference
Value: NullClassPtr
Key : AV.Fault
Value: Read
Key : Analysis.CPU.mSec
Value: 312
Key : Analysis.Elapsed.mSec
Value: 370
Key : Analysis.IO.Other.Mb
Value: 0
Key : Analysis.IO.Read.Mb
Value: 1
Key : Analysis.IO.Write.Mb
Value: 0
Key : Analysis.Init.CPU.mSec
Value: 187
Key : Analysis.Init.Elapsed.mSec
Value: 2149
Key : Analysis.Memory.CommitPeak.Mb
Value: 338
Key : Analysis.Version.DbgEng
Value: 10.0.27725.1000
Key : Analysis.Version.Description
Value: 10.2408.27.01 amd64fre
Key : Analysis.Version.Ext
Value: 1.2408.27.1
Key : Failure.Bucket
Value: NULL_CLASS_PTR_READ_c0000005_MyGame-Win64-Shipping.exe!Unknown
Key : Failure.Hash
Value: {f4d022cf-a6ce-15ef-6431-996b1c5804b0}
Key : Timeline.OS.Boot.DeltaSec
Value: 20054
Key : Timeline.Process.Start.DeltaSec
Value: 3
Key : WER.OS.Branch
Value: ge_release
Key : WER.OS.Version
Value: 10.0.26100.1
Key : WER.Process.Version
Value: 5.5.2.0
FILE_IN_CAB: UEMinidump.dmp
CONTEXT: (.ecxr)
rax=00000179c0f68020 rbx=00000179c26d24a0 rcx=14e18e9ce49f0000
rdx=00000179bde2a500 rsi=0000000000000000 rdi=00000179bde2a500
rip=00007ff7e0c6e096 rsp=00000060d777e7b0 rbp=00007ff7e640db34
r8=00000179be000060 r9=0000000000000000 r10=00000179bb340000
r11=00000060d777e7a8 r12=00000060d777e920 r13=0000000000000000
r14=0000000000000000 r15=00000179bde2a500
iopl=0 nv up ei pl zr na po nc
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010246
MyGame_Win64_Shipping!png_write_chunk_end+0x512346:
00007ff7`e0c6e096 8b4608 mov eax,dword ptr [rsi+8] ds:00000000`00000008=????????
Resetting default scope
EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 00007ff7e0c6e096 (MyGame_Win64_Shipping!png_write_chunk_end+0x0000000000512346)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000000
Parameter[1]: 0000000000000008
Attempt to read from address 0000000000000008
PROCESS_NAME: MyGame-Win64-Shipping.exe
READ_ADDRESS: 0000000000000008
ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.
EXCEPTION_CODE_STR: c0000005
EXCEPTION_PARAMETER1: 0000000000000000
EXCEPTION_PARAMETER2: 0000000000000008
STACK_TEXT:
00000060`d777e7b0 00007ff7`e0ca2640 : 00007ff7`e8165978 00000060`d777e8e0 00000000`00000001 00000000`00000000 : MyGame_Win64_Shipping!png_write_chunk_end+0x512346
00000060`d777e7e0 00007ff7`e0ca21e8 : 00000060`d777e8c0 00000000`00000000 00000060`d777e8e0 ffffffff`fffffff0 : MyGame_Win64_Shipping!png_write_chunk_end+0x5468f0
00000060`d777e890 00007ff7`e0ca2372 : 00000179`bce5b950 00000000`0000001c 00000179`bce5b960 00000000`00000000 : MyGame_Win64_Shipping!png_write_chunk_end+0x546498
00000060`d777e8f0 00007ff7`e0c9340e : 00000000`00000006 00000000`00000000 00000000`00000000 00000000`00000006 : MyGame_Win64_Shipping!png_write_chunk_end+0x546622
00000060`d777e9c0 00007ff7`e0ca5952 : 00000179`c25c221c 00000000`00000000 00000000`00000000 00000000`00000005 : MyGame_Win64_Shipping!png_write_chunk_end+0x5376be
00000060`d777ec00 00007ff7`e3b9032c : 00000000`000185a2 00000000`00000000 00000179`bdde60a0 00000179`bdde60a0 : MyGame_Win64_Shipping!png_write_chunk_end+0x549c02
00000060`d777ece0 00007ff7`e3b89fe1 : 00000179`bdddd524 00000060`d777fb09 00000179`bdddd524 00000179`bde76c10 : MyGame_Win64_Shipping!src_strerror+0x1fc22bc
00000060`d777fa70 00007ff7`e3b8a23a : 00000000`00000000 00007ff7`e640db34 00000000`00000000 00000000`00000000 : MyGame_Win64_Shipping!src_strerror+0x1fbbf71
00000060`d777fb70 00007ff7`e3b8b10d : 00007ff7`e640db34 00000000`00000000 00000000`00000000 00000000`00000000 : MyGame_Win64_Shipping!src_strerror+0x1fbc1ca
00000060`d777fbb0 00007ff7`e3b92c94 : 00000000`00000000 00000000`00000001 00000000`00000000 00007ffa`ed5770b0 : MyGame_Win64_Shipping!src_strerror+0x1fbd09d
00000060`d777fbf0 00007ff7`e6292be2 : 00000000`00000001 00000000`00000000 00000000`00000000 00000000`00000000 : MyGame_Win64_Shipping!src_strerror+0x1fc4c24
00000060`d777fc30 00007ffa`ef5ee8d7 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : MyGame_Win64_Shipping!agsSetDisplayMode+0x1d1ae2
00000060`d777fc70 00007ffa`efabfbcc : 00000000`00000000 00000000`00000000 000004f0`fffffb30 000004d0`fffffb30 : kernel32!BaseThreadInitThunk+0x17
00000060`d777fca0 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x2c
STACK_COMMAND: ~0s; .ecxr ; kb
SYMBOL_NAME: MyGame_Win64_Shipping+512346
MODULE_NAME: MyGame_Win64_Shipping
IMAGE_NAME: MyGame-Win64-Shipping.exe
FAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_c0000005_MyGame-Win64-Shipping.exe!Unknown
OS_VERSION: 10.0.26100.1
BUILDLAB_STR: ge_release
OSPLATFORM_TYPE: x64
OSNAME: Windows 10
IMAGE_VERSION: 5.5.2.0
FAILURE_ID_HASH: {f4d022cf-a6ce-15ef-6431-996b1c5804b0}
Followup: MachineOwner