After Upgrade my Project from UE 5.0.3 to UE 5.1 i have This error, when i Packed my Project.
Using Visual Studio 2022 14.32.31329 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.32.31326) and Windows 10.0.22000.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
UATHelper: Packaging (Windows): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;’ in Project.Target.cs.
UATHelper: Packaging (Windows): [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
UATHelper: Packaging (Windows): Executing up to 8 processes, one per physical core
UATHelper: Packaging (Windows): Requested 1.5 GB free memory per action, 6.07 GB available: limiting max parallel actions to 4
UATHelper: Packaging (Windows): Building 10 actions with 4 processes…
UATHelper: Packaging (Windows): [1/10] Resource Default.rc2
UATHelper: Packaging (Windows): [2/10] Compile SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.cpp
UATHelper: Packaging (Windows): [3/10] Compile Project.init.gen.cpp
UATHelper: Packaging (Windows): [4/10] Compile Project.cpp
UATHelper: Packaging (Windows): [5/10] Compile ProjectCharacter.gen.cpp
UATHelper: Packaging (Windows): [6/10] Compile ProjectGameMode.gen.cpp
UATHelper: Packaging (Windows): [7/10] Compile ProjectGameMode.cpp
UATHelper: Packaging (Windows): [8/10] Compile ProjectCharacter.cpp
UATHelper: Packaging (Windows): [9/10] Link Project.exe
UATHelper: Packaging (Windows): Bibliothek “L:\Unreal\P1\ANewGothic 5.1\Binaries\Win64\Project.lib” und Objekt “L:\Unreal\P1\Project 5.1\Binaries\Win64\Project.exp” werden erstellt.
UATHelper: Packaging (Windows): libopenvdb.lib(points.obj) : error LNK2001: Nicht aufgel�stes externes Symbol “__imp___std_init_once_begin_initialize”.
UATHelper: Packaging (Windows): libopenvdb.lib(AttributeSet.obj) : error LNK2001: Nicht aufgel�stes externes Symbol “__imp___std_init_once_begin_initialize”.
UATHelper: Packaging (Windows): Module.Niagara.10_of_13.cpp.obj : error LNK2001: Nicht aufgel�stes externes Symbol “__imp___std_init_once_begin_initialize”.
UATHelper: Packaging (Windows): Module.Niagara.13_of_13.cpp.obj : error LNK2001: Nicht aufgel�stes externes Symbol “__imp___std_init_once_begin_initialize”.
UATHelper: Packaging (Windows): libopenvdb.lib(Archive.obj) : error LNK2001: Nicht aufgel�stes externes Symbol “__imp___std_init_once_begin_initialize”.
UATHelper: Packaging (Windows): libopenvdb.lib(openvdb.obj) : error LNK2001: Nicht aufgel�stes externes Symbol “__imp___std_init_once_begin_initialize”.
UATHelper: Packaging (Windows): libopenvdb.lib(points.obj) : error LNK2001: Nicht aufgel�stes externes Symbol “__imp___std_init_once_complete”.
UATHelper: Packaging (Windows): libopenvdb.lib(AttributeSet.obj) : error LNK2001: Nicht aufgel�stes externes Symbol “__imp___std_init_once_complete”.
UATHelper: Packaging (Windows): Module.Niagara.10_of_13.cpp.obj : error LNK2001: Nicht aufgel�stes externes Symbol “__imp___std_init_once_complete”.
UATHelper: Packaging (Windows): Module.Niagara.13_of_13.cpp.obj : error LNK2001: Nicht aufgel�stes externes Symbol “__imp___std_init_once_complete”.
UATHelper: Packaging (Windows): libopenvdb.lib(Archive.obj) : error LNK2001: Nicht aufgel�stes externes Symbol “__imp___std_init_once_complete”.
UATHelper: Packaging (Windows): libopenvdb.lib(openvdb.obj) : error LNK2001: Nicht aufgel�stes externes Symbol “__imp___std_init_once_complete”.
UATHelper: Packaging (Windows): L:\Unreal\P1\Project\Binaries\Win64\Project.exe : fatal error LNK1120: 2 nicht aufgel�ste Externe
UATHelper: Packaging (Windows): [10/10] WriteMetadata Project.target cancelled
UATHelper: Packaging (Windows): Took 111,2866969s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\L+Tools+Epic+Games+UE_5.1\UBT-Project-Win64-Development_2.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 1m 58s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
Can everyone help me?
Gruß Joerg