CreateSession.txt (10.4 KB)
MyEOSGameInstance.cpp (8.8 KB)
MyEOSGameInstance.h (1.4 KB)
DefaultEngine.ini (3.7 KB)
LoginSession.txt (10.3 KB)
I’m implementing EOS multiplayer using Unreal Engine’s OnlineSubsystemEOS. The lobby session is being created successfully (confirmed in logs), but FindSessions() returns 0 results. The session doesn’t appear in Epic Games Developer Portal either.
Environment
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Engine Version: Unreal Engine 5.7.2
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Online Subsystem: EOS (Epic Online Services)
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Session Type: Lobby with Presence
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Network: P2P Sockets via EOS
What’s Working
EOS Login successful
Session creation completes without errors
Lobby socket connects to EOS backend
Lobby ID is generated (visible in logs)
StartSession() completes successfully
Map loads with “?listen” parameter
What’s NOT Working
FindSessions() returns 0 results
Session doesn’t appear in EOS Developer Portal
Clients cannot discover the hosted session