yes, it could be an asset, or a config setting, or a plugin, … Thats why I suggest start deleting them in the order you’ve last modified / added them. Maybe also start with the default map your editor should load. Or start copying into your new blank project (starting with the config) and see if that starts crashing as well. In the log entries I can’t read any useful.
also try deleting the content of C:/Users/{system username}/AppData/Local/UnrealEngine
is it a c++ project or blueprint only (do you have a source folder)?