Unreal Engine eats the first command in the command line, even when the parameter is not the filename

Hello ,

I’ll admit that I’m not familiar with using FCommandLine so bear with me, but which command are you using to get the commandline from FCommandLine? Is it the default .Get() command? If so, it does mention in the API reference that there are some parameters that will be removed, although it doesn’t list the ones that are treated in this way. Also, what would be a good way to reproduce this issue so that I can get a report put in if it is an issue?